ARCHIVED — SLICE 1 (2026-07-14), FROZEN AS SHIPPED. THE CURRENT DEMONSTRATION LIVES AT corvusisr.com/demo/

Live demonstration — slice 1

A synthetic city, a few hundred independent movers, and a simulated wide-area sensor observing them at an honest 2 frames per second. Corvus-style exploitation runs live on top: detection, persistent tracking, and backtracking. Click any mover to trace it back to its origin. Raise the density and watch the tracker degrade — honestly, measured against perfect ground truth.

SCENE SYNTH-01 · T+00:00 OBJECTS 0 TRACKS 0 DETECTION ID SWITCHES/MIN 0 SENSOR 2.0 FPS
CLICK A MOVER TO BACKTRACK
WHAT YOU SEE

The sensor reality

Faint dots are the true scene, moving continuously. The brighter markers are what the exploitation layer knows: a sensor frame arrives only every 500 ms, detections carry noise, and movers that pass close together merge into a single detection — so tracks must survive gaps and clutter.

TRY THIS

Backtrack after an event

Click any mover: that is your event. Its full history draws back to its origin with the time delta — the question "where did it come from?" answered in one click instead of an analyst-shift. Then push density to 400 and watch identity switches climb.

WHY SYNTHETIC

Perfect ground truth

Every pixel is generated: no real persons, vehicles, or places, and no clearance needed. Because the truth is known by construction, the metrics above are real measurements, not marketing — detection rate and identity switches are computed against ground truth, live.

FULLY SYNTHETIC — EVERY PIXEL GENERATED. THIS IS SLICE 1 OF THE PUBLIC DEMONSTRATION, ARCHIVED AS SHIPPED; THE CURRENT SLICE LIVES AT /demo/.